Gold Rush Puzzle, a puzzle game programmed by me with Godot using C#. You must construct buildings strategically to reach the gold mine. The game can be expanded to include more levels and features.
The mouse and keyboard are required to play. Left-click to confirm selection and place selected building. Right-click to remove and refund a building. Press Escape key to open the menu during gameplay.
My unreleased action RPG project, independently designed and programmed by me with Unity. Almost all art assets is made by me using Aseprite. The player character can perform various actions for use in combat. It can be played with either the controller, or mouse and keyboard.
My unreleased music rhythm game project, independently designed and programmed by me with Unity. It can be played on either PC (keyboard/controller) or mobile device (touchscreen).
My first music rhythm game project independently designed and programmed entirely by me with Unity 5. Made within three months from scratch starting from January 2015, publicly released at the end of March 2015. The game involved using both the keyboard and the mouse. All audio included has also been made by me using Music Creator 6 Touch. Simple and minimalistic art was done using Paint.NET.
My other unreleased music rhythm game project that has improved since the first one above, and as well as several others between then and this one since July 2022. The game would be made compatible for most current platforms; which is designed suitably for keyboard, controller, and touchscreen. The foundations of this project has been done in Unity 2021. The gameplay perspective is 3D, with mostly 2D sprites. The rest of the game (menus) will be in 2D. The game currently lacks visuals and a soundtrack (licensed) to progress further.
KDU Fantasy - The Cosmic Chronicles, an RPG in a post-apocalyptic setting made with RPG Maker VX Ace. The game was an independent side-project developed by me; and it has started its production since mid-2013, with the latest version out on late-2013. The game would involve me, my semester's batch, and the player character to team up, explore KDU DJ campus, and fight enemies opposing the player party. The player would also need to investigate the causes behind the disasters that followed the world's apocalypse. Sadly, this game is also incomplete and is playable up to three chapters. This game was also a first and a practice for me in regards to business sales. 50 physical copies were printed on CDs in traditional disc covers, and all of them sold during Comic Fiesta 2013 in KLCC.
This year's theme was repair. My team and I of five have made Fantastic Amish in the Sky with Unity 2019. It is a multi-tasking game where the player must control two characters to fly and maintain the aircraft. I teamed with one other programmer to work on its gameplay and animations.
This year's theme was transmission. My team and I of three have made Crazy Car Challenge with Unity 2017. It is an intense two-player versus game in which each player has his own gearbox to manipulate his car with. The levels and the gearbox functions are random each match, so it becomes a challenge to adapt to the gearbox controls immediately before the other player does. I am the one and only programmer in the group to work out all of its functions.
The theme was Running out of Power. My team and I have made Zap Energy with Unity. The player has to fly around in space like in a shmup and collect batteries to fly as far as possible while avoiding obstacles.
This year's theme was waves. My team and I of six have made The Abyss with Unity 5. You would play as a submarine in which you must navigate through a dark maze to find four artifacts. The submarine can use its sonar to map out its surroundings. However, there are other creatures lurking in the dark to wreck your submarine when they are uncovered with the sonar. I worked with two other programmer to make its gameplay functions work as intended by the designer.
Pumpkin Shooter, a vertical bullet-hell shooter made within 48 hours. This was made by me and a friend with Unity 5. The theme of the jam was to create a horror-based game following the rule not to use asylums nor mental institutes/hospitals to scare others.
KDU University College (2013 - 2015): Bachelor of Game Development (Hons)
Bunny Rush is a mobile game project done with a team of four people using Unity during the course in KDU. This was selected as one of the six finalists in the student category of IGF China 2015. This project was developed in four months within mid-2014. It is a 3D platformer with bullet-hell elements, where the player must guide an adorable bunny to eat its enemies while dodging projectiles.
(The mouse is used to move the character and the [Z] key lets it jump.)
End of The LighT is a 3D action game made using Unity by a team of four people for my final year project in KDU. The game is played on PC using either a gamepad or a keyboard. It is a 3D action platformer where a toy knight, possessed by a child, must escape from the room from other toys, possessed by the parents' negative energy. This project took eight months to complete since January 2015.
Space Slash is a 2D competitive platformer made by a team of seven people using Unity during the course in KDU. The game is played on PC by two individuals, with each player using a gamepad. It involves two fighters competing against each other by attempting to slash the other in an arena with no gravity. The game project was started in early 2014 and it was developed throughout the rest of the year.
Udemy
For learning to develop a game in Godot, while programming in C#.
Pixel Art Master Course - Beginner to Professional/Freelance
For learning drawing pixel/2D art.
Fundamental programming course for game engines that use it, such as Unreal Engine or Cocos.
Zenva
Fundamental development course for using Godot 4, which is a game engine.
Fundamental course for developing several projects with Godot 4.
Fundamental course for developing a game in 3D using Godot 4.
Fundamental course for using Blender for 3D modeling.